HTML – onabort Event
The onabort event fires when the loading of an audio/video file is aborted, but not due to error.
The onabort event fires when the loading of an audio/video file is aborted, but not due to error.
The oncanplay event fires when the video has buffered enough for the browser to start playing the specified audio/video.
The oncanplaythrough event fires when the browser estimates it can play through the specified media without having to stop for buffering.
The oncuechange event defines a script to run when the cue changes in a track
element.
The ondurationchange event fires when the duration of the audio/video is changed.
The onemptied event fires when the media encounters some fatal error, the file becomes unavailable, or the media playlist is empty.
The onerror event fires when an error occurs while loading an external file like an <img>, <object>, <link>, or <script>.
The onloadeddata event fires when data for the current frame is loaded, but not enough data to play the next frame.
The onloadedmetadata event fires when meta data for the specified audio/video has finished loading.
The onloadstart event fires when the browser starts looking for the specified audio/video.
The onpause event fires when the audio/video is paused either by the user or a script.
The onplay event fires when the audio/video has been started or is no longer being paused.
The onplaying event fires when the audio/video is playing after having been manually/programmatically paused or had stopped to buffer.
The onprogress event fires when the browser is downloading the requested audio/video file.
The onratechange event fires when the playing speed of the audio/video has changed (to a slow motion or fast forward mode).
The onseeked event fires when the user is finished moving or skipping to a new position in the track.
The onseeking event fires when the user starts to move or skip to a new position in the audio/video.
The onstalled event fires when the browser is trying to get media data, but the data is not available.
The onsuspend event fires when loading of the media is suspended or prevented from continuing.